Charix, l'Isola Furiosa {2}{U}{U}
Creatura Leggendaria — Granchio Leviatano
Le magie che i tuoi avversari lanciano e che bersagliano Charix, l'Isola Furiosa costano {2} in più per essere lanciate.
{3}: Charix prende +X/-X fino alla fine del turno, dove X è il numero di Isole che controlli.
I mari di Zendikar sono più profondi di quanto chiunque possa immaginare.
0/17
Illustrated by Viktor Titov
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Charix, l'Isola Furiosa:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying, add any cost increases (such as that of Charix), then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was. (2020-09-25)
- An opponent’s spell that targets Charix more than once costs only {2} more to cast. (2020-09-25)
- Each time you activate Charix’s last ability, the value of X for that instance of the ability is determined only as that ability resolves. Once that happens, the size of the power-and-toughness change for that instance of the ability won’t change later in the turn, even if the number of Islands you control does change. (2020-09-25)