Kriechende Ödnis
Land
{T}: Erzeuge {C}.
{4}: Lege zwei +1/+1-Marken auf die Kriechende Ödnis. Dann kannst du sie bis zum Ende des Zuges zu einer 0/0 Elementarwesen-Kreatur werden lassen. Sie ist immer noch ein Land.
Zendikar ist ruhelos.
Illustrated by Jonas De Ro
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Kriechende Ödnis:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You can activate Crawling Barrens's second ability even if it's already a creature. (2024-11-08)
- Counters on Crawling Barrens remain on it when it stops being a creature. If it becomes a creature later, they'll apply to it. (2024-11-08)
- Unless Crawling Barrens is already a creature, its second ability causes the +1/+1 counters to be put onto a noncreature land. Abilities that apply or trigger when counters are put on a creature you control won't do so. (2024-11-08)
- If this becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to activate its mana ability or attack with it that turn. (2024-11-08)