Tajuru Paragon (Zendikar Rising #209)

Paragona Tajuru {1}{G}

Criatura — Elfo

Paragona Tajuru também é um Clérigo, Ladino, Guerreiro e Mago.

Reforçar {3}

Quando Paragona Tajuru entrar no campo de batalha, se ela tiver sido reforçada, revele os seis cards do topo de seu grimório. Você pode colocar um card que compartilhe um tipo de criatura com ela dentre eles em sua mão. Coloque o restante no fundo de seu grimório em ordem aleatória.

3/2

Illustrated by Cristi Balanescu

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Paragona Tajuru:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is “kicked.” (2020-09-25)
  • You can’t pay a kicker cost more than once. (2020-09-25)
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can’t kick it. (2020-09-25)
  • If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t kicked, even if the original was. (2020-09-25)
  • The ability that adds creature types to Tajuru Paragon applies in all zones, not just the battlefield. (2020-09-25)
  • If Tajuru Paragon leaves the battlefield before its triggered ability resolves, use its creature types as it last existed on the battlefield to determine which cards you may put into your hand. (2020-09-25)
  • To determine a spell’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was. (2020-09-25)
  • Some instant or sorcery spells require alternative or additional targets if they’re kicked. You ignore these targeting requirements if those spells aren’t kicked, and you can’t kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves. (2020-09-25)
  • An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered. (2020-09-25)