Kazandu Mammoth // Kazandu Valley (Zendikar Rising #189)
Kazandu Mammoth // Kazandu Valley (Zendikar Rising #189)

Mammut di Kazandu {1}{G}{G}

Creatura — Elefante

Terraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, il Mammut di Kazandu prende +2/+2 fino alla fine del turno.

Terra

{T}: Aggiungi {G}.

“Non mi obbedisce. Collabora con me.”
—Triel, convocazanne di Kazandu

3/3

Valle di Kazandu

Terra

La Valle di Kazandu entra nel campo di battaglia TAPpata.

{T}: Aggiungi {G}.

Elefante

{1}{G}{G}

“Gli elfi restano vicini agli alberi. Qui, dove gli alberi accolgono il cielo e lasciano spazio per greggi al pascolo, è la nostra terra.”
—Triel, convocazanne di Kazandu

Illustrated by Grzegorz Rutkowski

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Mammut di Kazandu // Valle di Kazandu:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. (2020-09-25)
  • A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. (2020-09-25)
  • A landfall ability doesn’t trigger if a permanent already on the battlefield becomes a land. (2020-09-25)
  • Whenever a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. (2020-09-25)
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. (2020-09-25)
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. (2020-09-25)
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. (2020-09-25)
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. (2020-09-25)
  • The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. (2020-09-25)
  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. (2020-09-25)
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. (2020-09-25)
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. (2020-09-25)