Colonia de gnárlidos {1}{G}
Criatura — Bestia
Estímulo {2}{G}. (Puedes pagar {2}{G} adicionales al lanzar este hechizo.)
Si la Colonia de gnárlidos fue estimulada, entra al campo de batalla con dos contadores +1/+1 sobre ella.
Cada criatura que controlas con un contador +1/+1 sobre ella tiene la habilidad de arrollar.
Los gnárlidos van allá donde fluye el maná.
2/2
Illustrated by Izzy
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Colonia de gnárlidos:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If a spell's kicker cost was paid, the spell is "kicked." (2024-11-08)
- The kicker ability doesn't let you pay a kicker cost more than once. (2024-11-08)
- If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it. (2024-11-08)
- If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked. (2024-11-08)
- If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was. (2024-11-08)
- To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was. (2024-11-08)