Shatterskull Smashing // Shatterskull, the Hammer Pass (Zendikar Rising #161)
Shatterskull Smashing // Shatterskull, the Hammer Pass (Zendikar Rising #161)

碎颅落岩 {X}{R}{R}

法术

碎颅落岩对至多两个目标生物和/或鹏洛客造成共X点伤害,你可以任意分配。如果X等于或大于6,则改为碎颅落岩对它们造成共两倍于X数量的伤害,你可以任意分配。

{T}:加{R}

锤岩隘口碎颅

于锤岩隘口碎颅进战场时,你可以支付3点生命。如果你未如此作,则它须横置进战场。

{T}:加{R}

法术

{X}{R}{R}

「穿越穹牙山脉的最安全方式是从空中飞过。取道碎颅隘口是万不得已的备选。」
~姆拉撒探险队的莎米勒

Illustrated by Adam Paquette

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 碎颅落岩 // 锤岩隘口碎颅:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • You divide the damage as you cast Shatterskull Smashing, not as it resolves. If you choose two targets, each target must be assigned at least 1 damage. (2020-09-25)
  • If X is 6 or more, you divide twice X damage; you don’t assign X damage and then double that damage. (2020-09-25)
  • If one of the targets becomes illegal for Shatterskull Smashing, the original division of damage still applies to the still-legal target, but the damage that would have been dealt to the illegal target isn’t dealt at all. (2020-09-25)
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. (2020-09-25)
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. (2020-09-25)
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. (2020-09-25)
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. (2020-09-25)
  • The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. (2020-09-25)
  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. (2020-09-25)
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. (2020-09-25)
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. (2020-09-25)
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. (2020-09-25)