무리의 자손 {3}{B}{B}
생물 — 흡혈귀 성직자
비행
당신이 생명점을 얻을 때마다, 무리의 자손에 +1/+1 카운터 한 개를 올려놓는다.
이제 흡혈귀들은 자신의 운명을 스스로 결정할 수 있는 주인이, 자신의 군대를 스스로 지휘할 수 있는 지휘관이 되었다.
3/3
Illustrated by Ekaterina Burmak
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for 무리의 자손:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- An ability that triggers “whenever you gain life” triggers just once for each life-gaining event, no matter how much life you gain. (2020-09-25)
- If you gain life at the same time Scion of the Swarm is dealt lethal damage, it dies before its ability can put a +1/+1 counter on it. (2020-09-25)
- Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, a “whenever you gain life” ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once. (2020-09-25)
- If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once. (2020-09-25)
- In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase. (2020-09-25)