Inscription of Ruin (Zendikar Rising #108)

Inscription de ruine {2}{B}

Rituel

Kick {2}{B}{B}

Choisissez l'un. Si ce sort a été kické, choisissez n'importe quel nombre à la place.

• Un adversaire ciblé se défausse de deux cartes.

• Renvoyez sur le champ de bataille depuis votre cimetière une carte de créature ciblée avec un coût converti de mana inférieur ou égal à 2.

• Détruisez une créature ciblée dont le coût converti de mana est inférieur ou égal à 3.

Illustrated by Zoltan Boros

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Inscription de ruine:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If you kick Inscription of Ruin, you can't choose any one mode more than once. (2020-09-25)
  • If more than one mode is chosen, perform them in the order written. Nothing can happen in between, however, and no player may choose to take actions. Any abilities that trigger will be put onto the stack after the spell has finished resolving. (2020-09-25)
  • If any targets become illegal, the other targets will still be affected as appropriate. (2020-09-25)
  • If a card in a player's graveyard or a creature on the battlefield has {X} in its mana cost, X is considered to be 0. (2020-09-25)
  • Because targets are chosen as you cast a spell, you can't have Inscription of Ruin return a creature card and then destroy that creature. (2020-09-25)
  • Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is "kicked." (2020-09-25)
  • You can't pay a kicker cost more than once. (2020-09-25)
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it. (2020-09-25)
  • If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that's already on the battlefield, the new permanent isn't kicked, even if the original was. (2020-09-25)
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was. (2020-09-25)
  • Some instant or sorcery spells require alternative or additional targets if they're kicked. You ignore these targeting requirements if those spells aren't kicked, and you can't kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won't be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves. (2020-09-25)
  • An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered. (2020-09-25)