Vampire de Guul Draz {B}
Créature : vampire et gredin
Tant qu'un adversaire a 10 points de vie ou moins, la Vampire de Guul Draz gagne +2/+1 et a l'intimidation. (Elle ne peut pas être bloquée excepté par des créatures-artefacts et/ou des créatures qui partagent une couleur avec elle.)
« L'odeur du sang d'une créature est un signal qui ne peut pas être dissimulé. »
1/1
Illustrated by Steve Argyle
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Buy This Card
Notes and Rules Information for Vampire de Guul Draz:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Intimidate looks at the current colors of a creature that has it. Normally, if Guul Draz Vampire has intimidate, it can’t be blocked except by artifact creatures and/or black creatures. If it’s turned white, then it can’t be blocked except by artifact creatures and/or white creatures. (2009-10-01)
- If an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it’s blocked, changing its colors won’t change that. (2009-10-01)