Loose in the Park (Alchemy: New Capenna #14)
Spellbook

Loose in the Park {1}{G}

Enchantment — Aura

Enchant land

When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park’s spellbook and exile it.

{3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It’s still a land.

Illustrated by Julie Dillon

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny