Garruk's Uprising (Wilds of Eldraine: Enchanting Tales #53)

Alzamiento de Garruk {2}{G}

Encantamiento

Cuando el Alzamiento de Garruk entre al campo de batalla, si controlas una criatura con fuerza de 4 o más, roba una carta.

Las criaturas que controlas tienen la habilidad de arrollar.

Siempre que una criatura con fuerza de 4 o más entre al campo de batalla bajo tu control, roba una carta.

Illustrated by Harry Conway

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Alzamiento de Garruk:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If you don't control a creature with power 4 or greater immediately after Garruk's Uprising enters the battlefield, its first ability won't trigger. If you don't control one as the ability resolves, you don't draw a card. They don't have to be the same creature both times, however. (2020-06-23)
  • The first ability of Garruk's Uprising has you draw just one card, no matter how many creatures you control with power 4 or greater. (2020-06-23)
  • If a creature is entering the battlefield under your control, consider static abilities to determine whether its power is 4 or greater. Spells, activated abilities, and triggered abilities can't be used to raise the creature's power in time to have Garruk's Uprising's last ability trigger or to lower it in time to stop it from triggering. (2020-06-23)
  • Once the last ability of Garruk's Uprising has triggered, lowering the power of the creature won't stop you from drawing a card. (2020-06-23)