Sílfide Mestra das Amarras {U}
Criatura — Fada Mago
Voar
Quando Sílfide Mestra das Amarras entra no campo de batalha, você pode pagar {2}. Quando fizer isso, vire a criatura alvo que um oponente controla e coloque um marcador de atordoamento nela. (Se uma permanente com um marcador de atordoamento se tornaria desvirada, em vez disso, remova um marcador de atordoamento dela.)
1/1
Illustrated by Christina Kraus
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Sílfide Mestra das Amarras:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You don't choose a target for Snaremaster Sprite's ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay {2} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal. (2023-09-01)
- You may target a creature that is already tapped with the reflexive triggered ability. If the target creature is already tapped as the ability resolves, you will still put a stun counter on it. (2023-09-01)