Marchand de provisions {2}{G}{G}
Créature — bête et paysan
Quand le Marchand de provisions arrive sur le champ de bataille, créez un jeton Nourriture. (C'est un artefact avec « {2}, {T}, sacrifiez cet artefact : Vous gagnez 3 points de vie. »)
À chaque fois que le Marchand de provisions attaque, vous pouvez sacrifier une nourriture. Si vous faites ainsi, les créatures attaquantes gagnent +1/+1 et acquièrent le piétinement jusqu'à la fin du tour.
3/3
Illustrated by Raluca Marinescu
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Marchand de provisions:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Food is an artifact type. Even though it appears on some creatures, it's never a creature type. (2023-09-01)
- If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Tough Cookie to activate the last ability of Sweettooth Witch. (2023-09-01)
- You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate the last ability of Sweettooth Witch. (2023-09-01)
- Some spells and abilities that create Food tokens may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Food tokens. (2023-09-01)
- Whatever you do, don't eat the delicious cards. (2023-09-01)