Pests of Honor (Wilds of Eldraine #310)

Ehrenmäuse {2}{W}

Kreatur — Maus

Feier — Zu Beginn des Kampfes in deinem Zug und falls zwei oder mehr bleibende Karten, die keine Länder sind, in diesem Zug unter deiner Kontrolle ins Spiel gekommen sind, lege eine +1/+1-Marke auf die Ehrenmäuse.

Sie flitzen los — dann fressen sie.

2/2

Illustrated by Quintin Gleim

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Ehrenmäuse:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Each celebration ability has a different effect. (2023-09-01)
  • Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn. (2023-09-01)
  • Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn. (2023-09-01)
  • Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn. (2023-09-01)
  • The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state. (2023-09-01)