Cavalleria Turbaluna {5}{W}{W}{W}
Creatura — Cavaliere Spirito
Volare
Quando la Cavalleria Turbaluna entra nel campo di battaglia, le creature che controlli hanno volare e prendono +X/+X fino alla fine del turno, dove X è il numero di creature che controlli.
Le schiere del Sommo Re Kenrith lo avevano seguito nell'aldilà, pronte alla carica al suo comando.
6/6
Illustrated by Aldo Domínguez
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Cavalleria Turbaluna:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- The value of X is determined only as Moonshaker Cavalry's triggered ability resolves, potentially including Moonshaker Cavalry itself. It won't change later in the turn if the number of creatures you control changes. (2023-09-01)
- Moonshaker Cavalry's triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't be affected. (2023-09-01)