Belligerent of the Ball (Wilds of Eldraine #120)

Belligérant du bal {2}{R}

Créature — ogre et guerrier

Célébration — Au début du combat pendant votre tour, si au moins deux permanents non-terrain sont arrivés sur le champ de bataille sous votre contrôle ce tour-ci, une créature ciblée que vous contrôlez gagne +1/+0 et acquiert la menace jusqu'à la fin du tour. (Elle ne peut pas être bloquée excepté par deux créatures ou plus.)

3/3

Illustrated by Pascal Quidault

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Belligérant du bal:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Each celebration ability has a different effect. (2023-09-01)
  • Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn. (2023-09-01)
  • Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn. (2023-09-01)
  • Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won’t get more powerful if more than two permanents entered the battlefield under your control in a turn. (2023-09-01)
  • The permanents that entered the battlefield don’t need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state. (2023-09-01)