Giant Inheritance {4}{G}
Enchantment — Aura
Enchant creature
Enchanted creature gets +5/+5 and has “Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature.” (Enchanted creature gets +1/+1 and has trample.)
When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner’s hand.
Illustrated by Borja Pindado
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Monster // Virtuous Token, TWOC #1 |
Giant Inheritance, WOC #53 |
Prints | USD | EUR | TIX |
---|---|---|---|
Wilds of Eldraine Commander #17 | $0.15 | €0.21 | 0.81 |
Wilds of Eldraine Commander #53 | $0.40 | 0.62 | |
View all prints → |
Toolbox
Notes and Rules Information for Giant Inheritance:
- If you don't choose a target attacking creature with the ability granted by Giant Inheritance, the Monster Role token won't be created. (2023-09-01)
- If the creature Giant Inheritance would enchant is an illegal target by the time the Aura spell resolves, the entire spell doesn't resolve. It's put into the graveyard from the stack, not the battlefield, so its last ability won't trigger. (2023-09-01)
- Giant Inheritance will return to its owner's hand from the graveyard only if it's still in the graveyard when its ability resolves. If it leaves the graveyard before that point, it will stay in whatever zone it's in, even if it's returned to the graveyard before the ability resolves. (2023-09-01)
- Roles are colorless enchantment tokens. Each one has the Aura and Role subtypes and the enchant creature ability. (2023-09-01)
- If a permanent has more than one Role attached to it controlled by the same player, each of those Roles except the one with the most recent timestamp is put into its owner's graveyard. This is a state-based action. (2023-09-01)
- If two or more Roles controlled by the same player become attached to a permanent at the same time (perhaps due to an effect such as that of Doubling Season), that player chooses which one to keep and which are put into their owners' graveyards. (2023-09-01)
- A permanent can have multiple Roles attached to it if each one is controlled by a different player. (2023-09-01)
- Some spells and abilities that create Role tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Role token won't be created. (2023-09-01)
- In rare cases, a spell or ability might attempt to create a Role token enchanting a permanent that it can't legally enchant (because of an ability like protection from enchantments). In such cases, the Role token isn't created. (2023-09-01)
- Hexproof and shroud won't prevent a Role from becoming attached to a permanent if the ability creating that Role attached to that permanent doesn't target it. (2023-09-01)
- Cards in the Wilds of Eldraine main set create six different Role tokens: Cursed, Monster, Royal, Sorcerer, Wicked, and Young Hero. A seventh Role token, Virtuous, is created by Ellivere of the Wild Court, the commander of the "Virtue and Valor" Commander Deck. (2023-09-01)