The Toymaker's Trap (Doctor Who #966)

The Toymaker's Trap {2}{B}

Enchantment

At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn’t been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker’s Trap.

Illustrated by Eric Wilkerson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for The Toymaker's Trap:
  • To secretly choose a number, write a number from 1 to 5 down without showing it to anyone else. (2023-10-13)
  • If The Toymaker's Trap leaves the battlefield and later returns to the battlefield, it has no memory of which numbers were chosen for its effect before. The same is true if you control a second copy of it. (2023-10-13)