Ver à mémoire {1}{R}
Créature : extraterrestre et ver
Paradoxe — À chaque fois que vous lancez un sort depuis autre part que votre main, le Ver à mémoire inflige 2 blessures à un joueur ciblé. Ce joueur se défausse d'une carte, puis pioche une carte. Mettez un marqueur +1/+1 sur le Ver à mémoire.
1/1
Illustrated by Craig J Spearing
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Ver à mémoire:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Paradox abilities count any spells cast from zones other than your hand. These are usually spells cast from exile, the graveyard, or the command zone. They also count spells cast from outside the game, such as spells cast with Wish or Garth One-Eye's ability. (2023-10-13)
- An instant or sorcery that counts how many spells you've cast from anywhere other than your hand, such as Surge of Brilliance, counts itself if it was cast from a zone other than your hand. (2023-10-13)
- A triggered ability that triggers when a spell is cast from anywhere other than your hand, such as that of The Thirteenth Doctor, functions only on the battlefield, so it doesn't trigger when you cast that spell from a zone other than your hand. (2023-10-13)
- If a spell or ability allows you to copy a spell on the stack but doesn't specify that the spell is cast, that spell wasn't cast and won't be counted by paradox abilities. However, if a spell or ability allows you to cast a copy of a spell, that spell will be counted for paradox abilities. (2023-10-13)