Genèse des Daleks {4}{B}{B}
Enchantement : saga
(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après IV.)
I, II, III — Créez un jeton de créature-artefact 3/3 noire Dalek avec la menace pour chaque marqueur « sapience » sur la Genèse des Daleks.
IV — Un adversaire ciblé est confronté à un choix révoltant — Détruisez toutes les créatures Dalek et chacun de vos adversaires perd un nombre de points de vie égal à la force totale des daleks qui sont morts ce tour-ci, ou détruisez toutes les créatures non-Dalek.
Illustrated by Dominik Mayer
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Genèse des Daleks:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- When a player faces a villainous choice, they first choose one of the two options, then all actions in the chosen option are performed. (2023-10-13)
- If a spell or ability requires multiple players to face a villainous choice, the result is a little different from other effects in Magic. In that case, the first player in turn order makes their choice and the action for that choice is performed before the next player makes their choice. Then each of the remaining players repeat this process in turn order. (2023-10-13)
- A player facing a villainous choice can always choose either option, even if one or both of the options are impossible. For example, if one of the options is to sacrifice a creature, a player who controls no creatures can still choose that option. (2023-10-13)