Barbara Wright (Doctor Who #14)

Barbara Wright {1}{W}

Créature légendaire : humain et conseiller

Professeur d'histoire — Les sagas que vous contrôlez ont la lecture rapide. (Au moment où une saga arrive sur le champ de bataille, choisissez un chapitre et commencez avec autant de marqueurs « sapience ». Les chapitres passés ne se déclenchent pas.)

Compagnon du Docteur (Vous pouvez avoir deux commandants si l'autre est le Docteur.)

« Il n'y aura pas de sacrifice cet après-midi, Docteur. Il n'y en aura plus jamais. »

1/3

Illustrated by Irina Nordsol

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Barbara Wright:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • As a Saga with read ahead enters the battlefield, its controller chooses a number from one to that Saga's greatest chapter number. The Saga enters the battlefield with the chosen number of lore counters. Neither choosing the number nor putting the counters on the Saga use the stack, and neither can be responded to. (2023-10-13)
  • Having multiple instances of read ahead doesn't cause anything unusual to happen. It functions the same way as having one instance of read ahead. (2023-10-13)
  • The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way. (2023-10-13)
  • Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability. (2023-10-13)
  • If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities. (2023-10-13)
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library. (2023-10-13)
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined. (2023-10-13)
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens. (2023-10-13)
  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders. (2023-10-13)