Paladín sigardiana {2}{G}{W}
Criatura — Caballero humano
Mientras hayas puesto uno o más contadores +1/+1 sobre una criatura este turno, la Paladín sigardiana tiene las habilidades de arrollar y vínculo vital.
{1}{G}{W}: La criatura objetivo que controlas con un contador +1/+1 sobre ella gana las habilidades de arrollar y vínculo vital hasta el final del turno.
4/4
Illustrated by Slawomir Maniak
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Paladín sigardiana:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Sigardian Paladin's first ability applies as long as you put a +1/+1 counter on a permanent this turn and that permanent was a creature at the time you put the counter on. It doesn't matter if that creature later left the battlefield, lost its counters, or somehow stopped being a creature. (2021-11-19)
- Sigardian Paladin's last ability can target only a creature with a +1/+1 counter on it. Once that ability has resolved, the creature has trample and lifelink until end of turn even if it somehow loses its counters or stops being a creature (although trample doesn't help a noncreature permanent much). (2021-11-19)