Finishing Move {2}{G}
Sorcery
You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don’t control.
What the show lacks in historical accuracy, it makes up for in awesome submission holds.
Illustrated by Dmitry Burmak
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Banned
- Brawl
- Not Legal
- Vintage
- Banned
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Banned
- Oathbreaker
- Banned
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Finishing Move, UNF #425 |
Ticket Bucket-Bot Card, TUNF #14 |
Prints | USD | EUR | TIX |
---|---|---|---|
Unfinity #139 | $0.02 | €0.09 | |
Unfinity #425 | ✶ $0.35 | ||
View all prints → |
Toolbox
Notes and Rules Information for Finishing Move:
- You must choose a creature you control and a creature you don’t control as targets to cast Finishing Move. (2022-10-07)
- The nonland permanent you put a sticker on, if any, isn’t a target of the spell and is chosen as the spell resolves. It can be the creature that’s about to deal damage, but it doesn’t have to be. (2022-10-07)