Swinging Ship
Artifact — Attraction
Visit — After the first combat phase this turn, there’s an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
“A good ride should always feel like something has gone terribly wrong.”
—Salzon’s Ride Review
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Illustrated by Mike Burns
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Not Legal
- Brawl
- Not Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Banned
- Penny
- Not Legal
Prints | USD | EUR | TIX |
---|---|---|---|
Unfinity #231a | $0.25 | ||
Unfinity #231b | $0.59 | ||
View all prints → |
This print was erroneously previewed with an acorn stamp. It's eternal legal and will have an oval stamp.
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Notes and Rules Information for Swinging Ship:
- Swinging Ship won’t untap any creatures that entered the battlefield attacking. Those creatures never attacked, meaning they were never declared as attacking creatures. (2022-10-07)
- If you visit Swinging Ship multiple times before the first combat phase of a turn has ended, that many additional combat phases will happen, one at a time. At the beginning of each of those combats, any creature that attacked during any combat that turn will untap. (2022-10-07)
- If you somehow visit Swinging Ship after the first combat phase of a turn has ended, it won’t have any effect. No additional combat phase will be created. (2022-10-07)
- If you somehow visit Swinging Ship during an opponent’s turn before their first combat phase ends, they will get an additional combat phase. Their creatures that attacked will untap. (2022-10-07)