Travel Preparations {1}{G}

Sorcery

Put a +1/+1 counter on each of up to two target creatures.

Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Visiting a shrine at the start of a journey makes the traveler more likely to finish it.

Illustrated by Vincent Proce

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
Notes and Rules Information for Travel Preparations:
  • You can’t target the same creature twice to put two +1/+1 counters on it. (2018-12-07)
  • If Travel Preparations targets two creatures, and one of them is an illegal target by the time Travel Preparations resolves, you’ll still put a +1/+1 counter on the other creature. (2018-12-07)