Ol' Buzzbark {X}{R}{G}
Legendary Creature — Goblin Warrior
When Ol’ Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol’ Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
3/3
Watermark: Goblin Explosioneers
Illustrated by Wayne Reynolds
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Not Legal
- Brawl
- Not Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
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Notes and Rules Information for Ol' Buzzbark:
- All dice are rolled at the same time. (2018-01-19)
- Dice rolled for Ol’ Buzzbark can’t be greater than one inch in width. Yes, we’ve seen how rolling millions of dice from orbit will destroy Earth. Please don’t do this. We just bought a house. (2018-01-19)
- To count for either effect, the die must come to rest touching a creature. Touching it mid-roll doesn’t count if it isn’t touching when the die stops rolling. (2018-01-19)
- A card sleeve is considered part of the card inside it. (2018-01-19)
- A single die can touch multiple creatures, including ones with different controllers. It will boost any creature you control and cause Ol’ Buzzbark to deal damage to any creature an opponent controls. (2018-01-19)
- Once rolled, no player can interfere with the dice. Players also can’t move any permanents on the battlefield until the dice have come to rest. (2018-01-19)