Archery Training (Urza's Destiny #2)

Fernkampftraining {W}

Kreaturenverzauberung

Zu Beginn Deines Versorgungssegments kannst Du eine Pfeilmarke auf das Fernkampftraining legen.

Die verzauberte Kreatur erhält „{T}: Diese Kreatur fügt einer angreifenden oder blockenden Kreatur Deiner Wahl X Schadenspunkte zu, wobei X die Anzahl an Pfeilmarken auf den Fernkampftraining, das diese Kreatur verzaubert, ist.

Illustrated by Mark Brill

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Fernkampftraining:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If there is more than one Archery Training on a creature, each granted ability counts the counters on the Archery Training that granted that ability. (2004-10-04)
  • You do not remove counters when using the ability. (2004-10-04)
  • Putting on a counter is optional. If you forget, you can’t go back later even if it is something you usually do. (2004-10-04)