Fernkampftraining {W}
Kreaturenverzauberung
Zu Beginn Deines Versorgungssegments kannst Du eine Pfeilmarke auf das Fernkampftraining legen.
Die verzauberte Kreatur erhält „{T}: Diese Kreatur fügt einer angreifenden oder blockenden Kreatur Deiner Wahl X Schadenspunkte zu, wobei X die Anzahl an Pfeilmarken auf den Fernkampftraining, das diese Kreatur verzaubert, ist.
Illustrated by Mark Brill
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Fernkampftraining:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If there is more than one Archery Training on a creature, each granted ability counts the counters on the Archery Training that granted that ability. (2004-10-04)
- You do not remove counters when using the ability. (2004-10-04)
- Putting on a counter is optional. If you forget, you can’t go back later even if it is something you usually do. (2004-10-04)