Underworld Breach (Theros Beyond Death #161)

冥界裂隙 {1}{R}

結界

你墳墓場中的每張非地牌都具有逸脫異能。其逸脫費用等同於該牌的魔法力費用加上從你的墳墓場放逐三張其他牌。(你可以從你的墳墓場施放牌,並支付其逸脫費用。)

在結束步驟開始時,犧牲冥界裂隙。

Illustrated by Lie Setiawan

Standard
Alchemy
Pioneer
Banned
Explorer
Banned
Modern
Historic
Legacy
Banned
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 冥界裂隙:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost. (2020-01-24)
  • If you're casting an adventurer card or split card with escape, you choose how you wish to cast it, then pay the appropriate cost (for the Adventure, the creature, or the half of the split card you chose) plus exiling three cards. (2020-01-24)
  • If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost. (2020-01-24)
  • Escape's permission doesn't change when you may cast the spell from your graveyard. (2020-01-24)
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid. (2020-01-24)
  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days. (2020-01-24)
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect. (2020-01-24)
  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those. (2020-01-24)
  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions. (2020-01-24)
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell. (2020-01-24)