Programa de entrenamiento {2}{W}
Encantamiento
Cuando el Programa de entrenamiento entre al campo de batalla, aprende. (Puedes mostrar una carta de Lección de la cual eres propietario de fuera del juego y ponerla en tu mano o descartar una carta para robar una carta.)
Siempre que ataques, pon un contador +1/+1 sobre la criatura atacante objetivo y enderézala.
Illustrated by Tomasz Jedruszek
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Programa de entrenamiento:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first. (2021-04-16)
- If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection. (2021-04-16)
- If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from. (2021-04-16)
- If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional. (2021-04-16)