First Day of Class (Strixhaven: School of Mages #102)

Primeiro Dia de Aula {1}{R}

Mágica Instantânea

Toda vez que uma criatura entrar no campo de batalha sob seu controle neste turno, coloque um marcador +1/+1 nela e ela ganha ímpeto até o final do turno.

Aprender. (Você pode revelar um card de Lição seu de fora do jogo e colocá-lo em sua mão, ou descartar um card para comprar um card.)

Illustrated by Paul Scott Canavan

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Primeiro Dia de Aula:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional. (2021-04-16)
  • If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from. (2021-04-16)
  • If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first. (2021-04-16)
  • If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection. (2021-04-16)