Temper (Stronghold #20)

Temper {X}{1}{W}

Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

“I don’t need a plan, just a goal. The rest will follow on its own.”
—Gerrard

Illustrated by Matthew D. Wilson

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Temper:
  • You can make X be larger than the amount of damage, but you only get one counter for each actual point of damage prevented. (2004-10-04)
  • The +1/+1 counters do show up at the same time as any unprevented damage, which means they are there before you check for lethal damage. (2004-10-04)