Temper {X}{1}{W}

Instant

Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

“I don’t need a plan, just a goal. The rest will follow on its own.” —Gerrard

Illustrated by Matthew D. Wilson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl
Notes and Rules Information for Temper:
  • You can make X be larger than the amount of damage, but you only get one counter for each actual point of damage prevented. (2004-10-04)
  • The +1/+1 counters do show up at the same time as any unprevented damage, which means they are there before you check for lethal damage. (2004-10-04)