Temper {X}{1}{W}
Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
“I don’t need a plan, just a goal. The rest will follow on its own.”
—Gerrard
Illustrated by Matthew D. Wilson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Notes and Rules Information for Temper:
- You can make X be larger than the amount of damage, but you only get one counter for each actual point of damage prevented. (2004-10-04)
- The +1/+1 counters do show up at the same time as any unprevented damage, which means they are there before you check for lethal damage. (2004-10-04)