Grand Architect (Scars of Mirrodin #33)

Grand architecte {1}{U}{U}

Créature : vedalken et artificier

Les autres créatures bleues que vous contrôlez gagnent +1/+1.

{U} : La créature-artefact ciblée devient bleue jusqu'à la fin du tour.

Engagez une créature bleue dégagée que vous contrôlez : Ajoutez {2} à votre réserve. Ne dépensez ce mana que pour lancer des sorts d'artefact ou activer des capacités d'artefact.

1/3

Watermark: Mirran

Illustrated by Steven Belledin

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Grand architecte:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a blue creature you control may become lethal if Grand Architect leaves the battlefield during that turn. (2020-08-07)
  • Grand Architect's second ability causes the affected artifact creature to lose any other colors it has, but it doesn't cause it to stop being an artifact. (2020-08-07)
  • You can tap any untapped blue creature you control, including one you haven't controlled continuously since the beginning of your most recent turn, to pay the cost of Grand Architect's mana ability. This includes Grand Architect itself. (2020-08-07)