Химерическая Громада {X}
Артефакт
Химерическая Громада выходит на поле битвы с X жетонами заряда на ней.
{1}: до конца хода Химерическая Громада становится артефактным существом-Конструкцией со способностью «Сила и выносливость этого существа равны количеству жетонов заряда на нем».
Watermark: Mirran
Illustrated by David Palumbo
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Химерическая Громада:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If the number of charge counters on Chimeric Mass changes while it is a creature, its power and toughness will change accordingly. (2011-01-01)
- If you activate Chimeric Mass’s last ability while it has no charge counters on it, it will become a 0/0 creature and be put into its owner’s graveyard as a state-based action. (2011-01-01)
- Activating the last ability while Chimeric Mass is a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply. (2011-01-01)
- For example, say you activate the last ability of a Chimeric Mass with three charge counters on it. After it resolves, you cast Giant Growth targeting it. It’s now 6/6. Then Diminish (“Target creature becomes 1/1 until end of turn”) is cast targeting it. Once Diminish resolves, Chimeric Mass would be 4/4. Activating Chimeric Mass’s last ability a second time would make it 6/6 again until end of turn. (2011-01-01)