Survive the Night (Shadows over Innistrad #41)

Survive the Night {2}{W}

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this token: Draw a card.”)

The longest nights are measured not in hours, but in heartbeats.

Illustrated by Svetlin Velinov

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Survive the Night:
  • Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type. (2016-04-08)
  • If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability. (2016-04-08)
  • You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability. (2016-04-08)
  • You can't cast a spell without choosing legal targets. If all of those targets become illegal, the spell doesn't resolve and you won't investigate. (2016-04-08)