Survive the Night {2}{W}
Instant
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
Investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this token: Draw a card.”)
The longest nights are measured not in hours, but in heartbeats.
Illustrated by Svetlin Velinov
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Historic
- Not Legal
- Modern
- Legal
- Brawl
- Not Legal
- Legacy
- Legal
- Timeless
- Not Legal
- Vintage
- Legal
- Pauper
- Legal
- Commander
- Legal
- Penny
- Not Legal
- Oathbreaker
- Legal
| Faces, Tokens, & Other Parts |
|---|
| Clue Token, TSOI #16 |
| Survive the Night, SOI #41 |
| Prints | USD | EUR | TIX |
|---|---|---|---|
| The List | $0.13 | €0.12 | |
| Shadows over Innistrad | $0.05 | €0.09 | 0.03 |
| View all prints → | |||
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Notes and Rules Information for Survive the Night:
- Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type. (2016-04-08)
- If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability. (2016-04-08)
- You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability. (2016-04-08)
- You can't cast a spell without choosing legal targets. If all of those targets become illegal, the spell doesn't resolve and you won't investigate. (2016-04-08)