Generalschlüssel {1}
Artefakt — Ausrüstung
Die ausgerüstete Kreatur hat Schleichen. (Sie kann von Kreaturen mit größerer Stärke nicht geblockt werden.)
Immer wenn die ausgerüstete Kreatur einem Spieler Kampfschaden zufügt, kannst du eine Karte ziehen. Falls du dies tust, wirf eine Karte ab.
Ausrüsten {2}
Illustrated by Daniel Ljunggren
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Generalschlüssel:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Skulk matters only as blockers are chosen. Modifying either creature’s power after blockers are chosen won’t cause the attacking creature to become unblocked. (2016-04-08)
- If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won’t be blocked, but it won’t deal combat damage and won’t trigger any abilities that trigger when combat damage is dealt. (2016-04-08)