Stallion of Ashmouth (Shadows over Innistrad #136)

Hengst vom Aschenmaul {3}{B}

Kreatur — Nachtmahr, Pferd

Delirium{1}{B}: Der Hengst vom Aschenmaul erhält +1/+1 bis zum Ende des Zuges. Aktiviere diese Fähigkeit nur, falls dein Friedhof vier oder mehr unterschiedliche Kartentypen enthält.

Der Hall von Hufschlägen verspricht nicht immer nahende Hilfe durch Gaven-Reiter.

3/3

Illustrated by Chris Rahn

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Hengst vom Aschenmaul:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The card types in Magic are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted. (2016-04-08)
  • The number of card types matters, not the number of cards. For example, Wicker Witch (an artifact creature) along with Catalog (an instant) and Chaplain's Blessing (a sorcery) will enable delirium. (2016-04-08)
  • Because you consider only the characteristics of a double-faced card's front face while it's not on the battlefield, the types of its back face won't be counted for delirium. (2016-04-08)
  • In some rare cases, you can have a token or a copy of a spell in your graveyard at the moment that an object's delirium ability counts the card types among cards in your graveyard, before that token or copy ceases to exist. Because tokens and copies of spells are not cards, even if they are copies of cards, their types will never be counted. (2016-04-08)
  • Some delirium abilities are activated abilities of permanents. To activate such an ability, there must be four or more card types among cards in your graveyard. The number of card types is not rechecked as the ability resolves. (2016-04-08)