Déjouer la sécurité {1}{U}
Enchantement : aura
Enchanter : créature
Tant que la créature enchantée attaque seule, elle ne peut pas être bloquée.
La créature enchantée a « À chaque fois que cette créature inflige des blessures de combat à un joueur, elle connive. » (Son contrôleur pioche une carte, puis se défausse d'une carte. S'il s'est défaussé d'une carte non-terrain, il met un marqueur +1/+1 sur cette créature.)
Watermark: Obscura
Illustrated by Volkan Baǵa
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Déjouer la sécurité:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter. (2022-04-29)
- If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter. (2022-04-29)
- If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger. (2022-04-29)