Receptador Ardiloso {W}{U}
Criatura — Humano Cidadão
Conforme Receptador Ardiloso entra no campo de batalha, você pode escolher uma permanente não de terreno.
As habilidades ativadas da permanente escolhida não podem ser ativadas.
Receptador Ardiloso tem todas as habilidades ativadas da permanente escolhida, exceto habilidades de lealdade. Você pode gastar mana como se fosse de qualquer cor para ativar aquelas habilidades.
2/3
Illustrated by Artur Treffner
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Receptador Ardiloso:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Scheming Fence gains only activated abilities. It doesn't gain keyword abilities (unless those keyword abilities are activated), triggered abilities, or static abilities. (2022-04-29)
- Activated abilities contain a colon. They're generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text. (2022-04-29)
- Some activated abilities won't do anything when activated by Scheming Fence. For example, if the chosen permanent is an Equipment with an equip ability, activating that equip ability will not cause Scheming Fence to become attached because it isn't one of the subtypes which can be attached to permanents (Aura, Equipment, and Fortification). (2022-04-29)
- If an ability that Scheming Fence gains refers to the permanent it is on by name, the ability Scheming Fence has refers to Scheming Fence instead. (2022-04-29)