Toluz, clevere Kondukteuse {W/U}{U}{U/B}
Legendäre Kreatur — Mensch, Räuber
Wenn Toluz, clevere Kondukteuse, ins Spiel kommt, intrigiert sie. (Ziehe eine Karte und wirf dann eine Karte ab. Falls du eine Nichtland-Karte abgeworfen hast, lege eine +1/+1-Marke auf diese Kreatur.)
Immer wenn du eine oder mehrere Karten abwirfst, schicke sie aus deinem Friedhof ins Exil.
Wenn Toluz stirbt, bringe die von ihr ins Exil geschickten Karten auf die Hand ihrer Besitzer zurück.
3/1
Watermark: Obscura
Illustrated by Donato Giancola
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Toluz, clevere Kondukteuse:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter. (2022-04-29)
- If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter. (2022-04-29)
- If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger. (2022-04-29)