Halo Fountain (Streets of New Capenna #15)

Fontaine à halo {2}{W}

Artefact

{W}, {T}, dégagez une créature engagée que vous contrôlez : Créez un jeton de créature 1/1 verte et blanche Citoyen.

{W}{W}, {T}, dégagez deux créatures engagées que vous contrôlez : Piochez une carte.

{W}{W}{W}{W}{W}, {T}, dégagez quinze créatures engagées que vous contrôlez : Vous gagnez la partie.

Illustrated by Anastasia Ovchinnikova

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Fontaine à halo:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Untapping creatures is part of the cost of all of Halo Fountain's abilities. Once you've begun activating an ability, other players can't take actions until you have finished activating it, including paying its costs. Notably, players can't take actions to remove the creatures from the battlefield to prevent you from untapping them to pay for the ability. (2022-04-29)
  • Activating mana abilities is done before paying costs when activating an ability. This means that if you control a creature which can be tapped for mana, such as Avacyn's Pilgrim, you may both tap it for mana and untap it to pay costs for Halo Fountain's activated abilities. (2022-04-29)