Plasma Jockey (Streets of New Capenna #115)

Bombera de plasma {3}{R}

Criatura — Guerrero viashino

Siempre que la Bombera de plasma ataque, la criatura objetivo que controla un oponente no puede bloquear este turno.

Irrupción {2}{R}. (Si lanzas este hechizo pagando su coste de irrupción, gana la habilidad de prisa y “Cuando esta criatura muera, roba una carta”. Sacrifícala al comienzo del próximo paso final.)

3/1

Watermark: Riveteers

Illustrated by Andrew Mar

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Bombera de plasma:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If you choose to pay the blitz cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its blitz cost only if you could cast that creature spell. Most of the time, this means during your main phase when the stack is empty. (2022-04-29)
  • If you pay the blitz cost to cast a creature spell, that permanent will be sacrificed only if it's still on the battlefield when that triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is. (2022-04-29)
  • You don't have to attack with the creature with blitz unless another ability says you do. (2022-04-29)
  • If a creature enters the battlefield as a copy of or becomes a copy of a creature whose blitz cost was paid, the copy won't have haste, won't be sacrificed, and its controller won't draw a card when it dies. (2022-04-29)
  • The triggered ability that lets its controller draw a card triggers when it dies for any reason, not just when you sacrifice it during the end step. (2022-04-29)