Chaosbolde {4}{R}{R}
Kreatur — Bold
Fliegend
Entfesselt (Du kannst diese Kreatur mit einer +1/+1-Marke ins Spiel kommen lassen. Sie kann nicht blocken, solange eine +1/+1-Marke auf ihr liegt.)
Die Chaosbolde verursachen Trampelschaden, solange mindestens eine +1/+1-Marke auf ihnen liegt.
6/5
Watermark: Rakdos
Illustrated by Tyler Jacobson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Chaosbolde:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Chaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability. (2012-10-01)
- You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it’s entering the battlefield. At that point, it’s too late for a player to respond to the creature spell by trying to counter it, for example. (2013-04-15)
- The unleash ability applies no matter where the creature is entering the battlefield from. (2013-04-15)
- A creature with unleash can’t block if it has any +1/+1 counter on it, not just one put on it by the unleash ability. (2013-04-15)
- Putting a +1/+1 counter on a creature with unleash that’s already blocking won’t remove it from combat. It will continue to block. (2013-04-15)