Chaos Imps (Return to Ravnica #90)

Chaos Imps {4}{R}{R}

Creature — Imp

Flying

Unleash (You may have this creature enter with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

Chaos Imps has trample as long as it has a +1/+1 counter on it.

6/5

Watermark: Rakdos

Illustrated by Tyler Jacobson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Chaos Imps:
  • Chaos Imps will have trample if it has any +1/+1 counter on it, not just the one put on it by the unleash ability. (2012-10-01)
  • You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it’s entering the battlefield. At that point, it’s too late for a player to respond to the creature spell by trying to counter it, for example. (2013-04-15)
  • The unleash ability applies no matter where the creature is entering the battlefield from. (2013-04-15)
  • A creature with unleash can’t block if it has any +1/+1 counter on it, not just one put on it by the unleash ability. (2013-04-15)
  • Putting a +1/+1 counter on a creature with unleash that’s already blocking won’t remove it from combat. It will continue to block. (2013-04-15)