Lei Marcial {2}{W}{W}
Encantamento
No início de sua manutenção, detenha a criatura alvo que um oponente controla. (Até o seu próximo turno, aquela criatura não pode atacar nem bloquear e as habilidades ativadas dela não podem ser ativadas.)
“O bem da sociedade é muito mais importante do que a inconveniência de uns poucos.” — Agmand Sarv, hussardo azorius
Watermark: Azorius
Illustrated by Tyler Jacobson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Lei Marcial:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent. (2013-04-15)
- The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger. (2013-04-15)
- If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block. (2013-04-15)
- If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected. (2013-04-15)
- If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block. (2013-04-15)
- When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely. (2013-04-15)