Sphinxknochen-Zauberstab {7}
Artefakt
Immer wenn du einen Spontanzauber oder eine Hexerei wirkst, kannst du eine Ladungsmarke auf den Sphinxknochen-Zauberstab legen. Falls du dies tust, fügt der Sphinxknochen-Zauberstab einer Kreatur oder einem Spieler deiner Wahl so viele Schadenspunkte zu, wie Ladungsmarken auf ihm liegen.
Der letzte Fluch seines Stifters steckt in ihm.
Illustrated by Franz Vohwinkel
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Sphinxknochen-Zauberstab:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you cast an instant or sorcery spell, Sphinx-Bone Wand’s ability triggers and goes on the stack on top of it. The ability will resolve before the spell does. (2010-06-15)
- If the targeted permanent or player is an illegal target by the time the ability resolves, the ability doesn’t resolve. You won’t put a charge counter on Sphinx-Bone Wand and it won’t deal damage. (2010-06-15)
- If Sphinx-Bone Wand leaves the battlefield before its ability resolves, you won’t be able to put a charge counter on it. As a result, it won’t deal damage. (2010-06-15)