Vélociraptor en chasse {2}{R}
Créature — dinosaure
Initiative
Les sorts de dinosaure que vous lancez ont incursion {2}{R}. (Vous pouvez lancer un sort pour son coût d'incursion si vous avez infligé des blessures de combat à un joueur ce tour-ci avec une créature qui a n'importe lequel de ses types de créature.)
« Petite futée. »
—Robert Muldoon
3/2
Illustrated by Caio Monteiro
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Vélociraptor en chasse:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You can cast a spell for its prowl cost any time in a turn after a creature you control of a matching type has dealt combat damage to a player. It doesn't matter if that player left the game, if that creature left the battlefield or left your control, or if that creature no longer has a matching type. (2023-11-10)
- Prowl compares the creature types of the spell with the creature types of the creatures that dealt combat damage to players this turn. For example, this means that normally, if you control Hunting Velociraptor, you can cast Grim Giganotosaurus for its prowl cost only if a Dinosaur dealt combat damage to a player, but if an effect causes the spell to have other creature types, the prowl ability is also satisfied by a creature with those additional types having dealt combat damage to a player. (2023-11-10)