Punhos de Carvalho {1}{G}
Encantamento — Aura
Encantar Criatura
Quando Punhos de Carvalho entra em jogo, coloque em jogo duas fichas de criatura verde 1/1 do tipo Saprófita.
A criatura encantada tem a habilidade de atropelar.
Os saprófitas, após golpear com um soco “um-dois”, adicionam também o três e o quatro.
Illustrated by Glen Angus
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Punhos de Carvalho:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You create the Saproling tokens, even if Fists of Ironwood enters the battlefield attached to another player’s creature. (2017-03-14)
- The Saproling tokens aren’t created until after Fists of Ironwood is on the battlefield, so you can’t cast Fists of Ironwood on one of those tokens. (2017-03-14)
- If the target creature is an illegal target when Fists of Ironwood tries to resolve, Fists of Ironwood won’t resolve and won’t enter the battlefield. You won’t create Saproling tokens. (2017-03-14)