Urza's Saga
Enchantment Land — Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Urza’s Saga gains “{T}: Add {C}.”
II — Urza’s Saga gains “{2}, {T}: Create a 0/0 colorless Construct artifact creature token with ‘This creature gets +1/+1 for each artifact you control.’”
III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
Illustrated by Titus Lunter
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Restrict.
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Urza's Saga, PMH2 #259s |
Construct Token, TMH2 #16 |
Related Searches |
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Artifacts that Urza's Saga can find
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Toolbox
Notes and Rules Information for Urza's Saga:
- Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell. (2021-06-18)
- Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield. (2021-06-18)
- While resolving the chapter III ability, you can find only a card with actual mana cost {0} or {1}, not mana value 0 or 1. For example, you couldn't find a card with mana cost {U} or one with mana cost {X}. (2021-06-18)
- Even though Urza's Saga is a land, it is also still a Saga, and it will be sacrificed after its last chapter ability resolves. (2021-06-18)
- If Urza's Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed. (2021-06-18)
- Although Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant. (2021-06-18)